KZT is an indie 2D Platformer made in Unity inspired by classic PS1 platformers from the 90's, mainly Crash Bandicoot, Pacman World, and Spyro. The project began on October of 2015 and is planned to reach a full release on early 2019. Gamejolt Page: https://gamejolt.com/games/kzt-game/166162
Saturday, August 27, 2016
KzzzZZZzzT! Update #8 - Cowardly Scientists and Some Sprites
New KZT update at the GameJolt Devlog. Check it out here!
Saturday, August 20, 2016
KzzzZZZzzT! Update #7 - Bubbles! Bubbles! Bubbles!
New KZT update at the GameJolt Devlog. Check it out here!
I'll stop posting full updates here.
Nobody seems to be bothering to read the updates on this blog but rather only on the game's devlog at GameJolt. From now on, I'll just post links to the updates on the game's GameJolt Devlog every week. At least now, I don't have to keep making double posts.
Saturday, August 13, 2016
KzzzZZZzzT! Update #6 - The Third Level of the Factory Area
and I mean REALLY long
This level involves riding a moving platform around while also doing some platforming at times and trying not to get left behind.
There are some slow-moving bits
and then there are quick-moving bits
It was a pain-in-the-butt for me to calibrate the timing of some time-based obstacles in order to make them do what I want as the platform passes by them. After much patience, one of the longest levels in the game is finally complete. (Well, I still have to work on the backgrounds and the level design can use more polish but right now, it's pretty damn good).
That's all for this week. Next week, I plan to start making assets for the fourth area of the game, The Laboratory.
Saturday, August 6, 2016
KzzzZZZzzT! Update #5 - The Second Factory Level
I decided to get back to doing level design again. Today I finished the early level design of the second level of the Factory Area. There are a couple of new obstacle types shown in the gifs below.
And some fire-y obstacles
Just as an overview. I want to show some screenshots of zoomed-out versions of the current factory levels that have been made. The first screenshot below is the zoomed out version of the first factory level which I worked on two weeks ago and the next is the zoomed-out version of the level I just finished this week.
I've been making good progress over the last month but I've still got a lot of work to do. See ya next week!
Creepy Grinning Piston Platforms
And some fire-y obstacles
Just as an overview. I want to show some screenshots of zoomed-out versions of the current factory levels that have been made. The first screenshot below is the zoomed out version of the first factory level which I worked on two weeks ago and the next is the zoomed-out version of the level I just finished this week.
I've been making good progress over the last month but I've still got a lot of work to do. See ya next week!
Subscribe to:
Comments (Atom)







