Saturday, August 20, 2016

KzzzZZZzzT! Update #7 - Bubbles! Bubbles! Bubbles!

New KZT update at the GameJolt Devlog. Check it out here!

I'll stop posting full updates here.

Nobody seems to be bothering to read the updates on this blog but rather only on the game's devlog at GameJolt. From now on, I'll just post links to the updates on the game's GameJolt Devlog every week. At least now, I don't have to keep making double posts.

Saturday, August 13, 2016

KzzzZZZzzT! Update #6 - The Third Level of the Factory Area

I just finished the initial level design for the planned thirteenth stage of the game. I shaped it to be completely horizontal and it ended up being a really long sausage of a level.


and I mean REALLY long





This level involves riding a moving platform around while also doing some platforming at times and trying not to get left behind.


There are some slow-moving bits


                  and then there are quick-moving bits



It was a pain-in-the-butt for me to calibrate the timing of some time-based obstacles in order to make them do what I want as the platform passes by them. After much patience, one of the longest levels in the game is finally complete. (Well, I still have to work on the backgrounds and the level design can use more polish but right now, it's pretty damn good).

That's all for this week. Next week, I plan to start making assets for the fourth area of the game, The Laboratory.

Saturday, August 6, 2016

KzzzZZZzzT! Update #5 - The Second Factory Level

I decided to get back to doing level design again. Today I finished the early level design of the second level of the Factory Area. There are a couple of new obstacle types shown in the gifs below.



Creepy Grinning Piston Platforms


And some fire-y obstacles
 


Just as an overview. I want to show some screenshots of zoomed-out versions of the current factory levels that have been made. The first screenshot below is the zoomed out version of the first factory level which I worked on two weeks ago and the next is the zoomed-out version of the level I just finished this week.


I've been making good progress over the last month but I've still got a lot of work to do. See ya next week!